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Saturday, January 3, 2009

Ultimate Game Breakdown: Players: Pistons 83 Nets 75 in Detroit Dec. 31 2008

REAL PLAYER RATINGS (QUALITY) FOR THIS GAME
NEW JERSEY NETS QUALITY
Brook Lopez, C 1.005
Josh Boone, C 0.645
Devin Harris, PG 0.598
Eduardo Najera, PF 0.573
Bobby Simmons, SF 0.388
Yi Jianlian, PF 0.332
Jarvis Hayes, SF 0.251
Trenton Hassell, SF 0.032
Chris Douglas-Roberts, SG -0.071
Vince Carter, SG -0.147

DETROIT PISTONS QUALITY
Rasheed Wallace, C 0.970
Tayshaun Prince, SF 0.664
Jason Maxiell, PF 0.572
Amir Johnson, PF 0.498
Allen Iverson, SG 0.451
Arron Afflalo, SG 0.365
Kwame Brown, C 0.309
Rodney Stuckey, PG 0.290

SCALE FOR RPR (QUALITY) RATINGS FOR A SINGLE GAME
Historic Superstar for this game 1.400 and more
Superstar 1.050 to 1.399
Star 0.800 to 1.050
Very Good 0.650 to 0.799
Major Role Player 0.525 to 0.649
Role Player 0.450 to 0.524
Minor Role Player 0.400 to 0.449
Very Minor Role Player or Very Important Defender 0.350 to 0.399
Poor Game or Extremely Importand Defender 0.275 to 0.349
Very Poor Game Regardless of Defending 0.200 to 0.274
Disaster Game Regardless of Defending minus infinity to 0.199

****************************************************
REAL PLAYER PRODUCTION (QUANTITY) IN THIS GAME
NEW JERSEY NETS QUANTITY
Brook Lopez, C 37.20
Devin Harris, PG 23.90
Yi Jianlian, PF 10.95
Jarvis Hayes, SF 9.30
Bobby Simmons, SF 9.30
Eduardo Najera, PF 8.60
Josh Boone, C 7.10
Trenton Hassell, SF 0.45
Chris Douglas-Roberts, SG -0.85
Vince Carter, SG -2.20

DETROIT PISTONS QUANTITY
Tayshaun Prince, SF 29.20
Allen Iverson, SG 19.85
Jason Maxiell, PF 14.30
Amir Johnson, PF 12.95
Rodney Stuckey, PG 11.60
Arron Afflalo, SG 10.95
Rasheed Wallace, C 9.70
Kwame Brown, C 6.80

SCALE FOR RPP (QUANTITY) RATINGS FOR A SINGLE GAME
FOR STARTING PLAYERS
Only Some Players Can Ever Fly This High, but Not Very Often! 40.0 and more
Massive and Memorable Game 36.0 to 39.9
Huge Game 32.0 to 35.9
Very Big Game 28.0 to 31.9
Big Game 24.0 to 27.9
Typical Average Game 20.0 to 23.9
Somewhat Below Average Game 16.0 to 19.9
Way Below Average Game 12.0 to 15.9
Bad Game 9.0 to 11.9
Really Bad Game 5.0 to 8.9
Total Disaster minus infinity to 4.9

SCALE FOR RPP (QUANTITY) RATINGS FOR A SINGLE GAME
FOR NON-STARTING PLAYERS
Only Some Non-Starters Can Ever Fly This High, but Not Very Often! 33.0 and more
Massive and Memorable Game 29.0 to 32.9
Huge Game 25.0 to 28.9
Very Big Game 21.0 to 24.9
Big Game 17.0 to 20.9
Typical Non-Starter Game 12.0 to 16.9
Below Average Even For a Non-Starter 9.0 to 11.9
Way Below Average Even For a Non-Starter or Limited Minutes 6.0 to 8.9
Bad Game Even for a Non-Starter or Very Limited Minutes 3.0 to 5.9
Disaster: Nothing Much to Report minus infinity to 1.9

THE HIGHEST QUALITY PLAYERS IN THIS GAME













NEW JERSEY NETS OUTSTANDING QUALITY GAMES
Super Star during minutes on the court: Brook Lopez
Very Good during minutes on the court: Josh Boone
Very Good during minutes on the court: Eduardo Najera








DETROIT PISTONS OUTSTANDING QUALITY GAMES
Star during minutes on the court: Rasheed Wallace
Very Good during minutes on the court: Tayshaun Prince
Very Good during minutes on the court: Jason Maxiell

THE GREATEST POWER PERFORMERS OF THIS GAME













NEW JERSEY NETS POWER PERFORMERS
Massive and Memorable Game: Brook Lopez








DETROIT PISTONS POWER PERFORMERS
Very Big Game: Tayshaun Prince
Big Game: Jason Maxiell



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USER GUIDE FOR ULTIMATE GAME BREAKDOWN: PLAYER REPORTS (Last updated December 8 2008)

This is a "just the important facts please, and give them to me quick" type of report. I will in some cases do a very limited amount of commentary at the bottom of this type of report, but it will really be just notes for commentary that will be elsewhere in the near future.

In many cases there will be no comments at all. Most of the commentaries I do are in "Game/Team/League Reports" and in Fast Breaks".

With an Ultimate Game Breakdown-Players report, you can see very rapidly who was most responsible for the winning or the losing of the game. Then someone, including me, can easily write a separate game report which explains how things might have worked out better for a team, or why things worked out just about as well as possible, as the case may be.

Only players who played at least 7 minutes are included in these reports. Any player who plays for only one half of one quarter (6 minutes) or less is not included since he didn't play for long enough to be fairly compared with the other players.

The Real Player Ratings formula has been very carefully and accurately tweaked again and is currently as follows:

POSITIVE FACTORS
Points 1.00 (at par)
Number of 3-Pt FGs Made 1.00
Number of 2-Pt FGs Made 0.60
Number of FTs Made 0.00

Assists 1.75

Offensive Rebounds 1.15
Defensive Rebounds 1.25
Blocks 1.60
Steals 2.15

NEGATIVE FACTORS
3-Pt FGs Missed -1.00
2-Pt FGs Missed -0.85
FTs Missed -0.85

Turnovers -2.00
Personal Fouls -0.80

ACTUAL COMBINED AWARD OR PENALTY BY TYPE OF SHOT
3-Pointer Made 4.00
2-Pointer Made 2.60
Free Throw Made 1.00
3-Pointer Missed -1.00
2-Pointer Missed -0.85
Free Throw Missed -0.85

ZERO POINTS: PERCENTAGES BELOW WHICH THERE IS A NEGATIVE NET RESULT
3-Pointer 0 score % 0.200
2-Pointer 0 score % 0.246
1-Pointer 0 score % 0.459

ASSISTS VERSUS TURNOVERS ZERO POINT
Assist/Turnover Ratio That Yields 0 Net Points: 1.143

QUALITY (RPR) AND QUANTITY (RPP)
RPR game reports show for each player the RPR (Real Player Rating) which tells you how good a player did (all the good things minus all the bad things) out on the court per unit of time. The RPP (Real Player Production) report tells you how much in total (the sum of the of the good things minus the sum of the bad things) a player did out on the court, without regard to playing time.

Many and maybe most sports watchers and an unknown but probably disturbingly large number of sports managers make the mistakes of exaggerating the importance of quantity and overlooking to some extent quality. These reports allow you to expand your horizons. These reports put quantity and quality side by side, which is extremely valuable, because both are roughly equally important in explaining accurately why and how the game turned out the way it did.

Players who over many games consistently have higher RPR (quality) but lower RPP (quantity) results are in many cases not getting enough playing time. Players that over many games consistently have lower RPR (quality) but higher RPP (quantity) results are in many cases getting too much playing time.

The exceptional cases are very often going to be players who are either truly outstanding defenders or truly bad defenders. This is because the one and only thing that is not counted, because it is impossible to calculate it, is the number of shots that a player prevents from being scores. Investigation has to date revealed that, apparently, no one has even attempted, for the NBA, rough estimates of the actual value of each player's defending, in terms of number or percentage of scores prevented, or in terms of number or percentage of possessions made worthless.

Over the coming year, I am going to be working to see if it is possible to use some combination of advanced statistics that are tracked on certain internet sites as an accurate proxy for the number of shots and/or for the number of possessions ruined by a defender.

Another exception. where it is really alright when it looks like a player is playing too much, will be if a team has a point guard who has many more turnovers than the average point guard has. Because the point guard is so important, a good coach has to play his best guard who can make plays at the position for a full set of minutes every game, pretty much regardless of how many turnovers that player makes. If you take out your designated point guard due to "too many turnovers," it's most often going to be sort of like cutting your foot off because you have a bad case of athletes foot!



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