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Wednesday, July 29, 2009

The 2009 Production Plan: What and When Quest for the Ring Produces

=======INTRODUCTION TO AND CHARACTERISTICS OF THE PRODUCTION PLAN=======
First, what is a production plan? It is a plan that details the types of reports produced, the number of each type of report that we would like to produce, and the planned calendar schedule for them.

Ideally, all such plans would be exactly met: the number of reports planned would actually appear, and they would appear according to schedule. Prior to this version, Quest Production Plans were based on this perfectionist ideal. During the first two years of Quest (which was born on the Internet in April 2007) there were three distinct Production Plans were produced, but each one was totally unrealistic, quite honestly.

In fact, those earlier Plans were ridiculous and were really not very useful, not only due to factors that continue on today that will be discussed shortly, but especially due to the inherent explosive instability of a brand new Internet site fueled in the early months by a large amount of ambition but few specific guiding objectives. Making production plans in the early months of Quest was equivalent to making plans for a garden party at a house while the house is on fire!

To be more specific, during the first two years of Quest, there was an explosion of report types and an explosion of available features for that exploding number of report types. Production planning in such a quickly changing context is obviously absurd. So naturally, all of the early production plans failed miserably.

BUT NOW WE CAN MAKE A PLAN THAT WON'T BE DEAD ON ARRIVAL....
It is strongly believed that the rate of new Quest content and features is permanently lower from now going forward, simply because most of the best possible stuff has already been created. A new era characterized much more by improvements of existing reports and features is now here to stay.

Therefore, and in light of the crucial value of production plans (more on this shortly) Quest is presenting this new 2009 What we Produce Production Plan.

THIS PLAN WILL FAIL TOO BUT IT WILL BE A LOT CLOSER THIS TIME
Unfortunately, although we expect this new production plan to be far more realistic than earlier ones, we do not expect this one will be closely achieved. But it will be achieved to some extent and much more so than the previous Plans. And the crucial importance of having a production plan that is as realistic as possible trumps not being able to meet it closely.

In real life, it will never be possible to exactly meet any production plan. The objective is always going to be to meet as many of the specific plans as possible, and to get as close as possible to meeting the plan overall.

Reasons plans can not always be met, even after a site is no longer exploding new types of content, are numerous. They include uncertainty about the overall time resources available.

Another major reason why this new production plan will probably not be closely achieved is that although we have adjusted as much as possible for the issue, Quest ambitions are most likely still out of proportion to available resources.

Due just to large-scale uncertainty about time resources alone, it can be argued that specific production planning is a waste of time. However, production planning remains very necessary, crucial really. Having no production plans leads to day to day confusion about what to produce.

More broadly, and in the longer term, having no specific production plans will eventually lead to the site losing focus, or in other words losing ability to meet preset objectives. Once the site loses focus on these things, the danger that the site will "die out" completely greatly increases. In summary, a site needs to keep this process going: mission >> objectives >> production plans >> focus >> meeting objectives >> Site continues indefinitely.

Therefore, for most of the reports, even though we know we won't be able to produce everything specified, we have to and do provide estimates of the number of each type of report that will be produced, and when they will appear. A likely length range is also given for most types of text reports (expressed in terms of the number of words).

So always remember, the production plan details are not strict quotas, are not guarantees, are not promises, and are too often not even good predictions of what production will be. On the other hand:

--We are virtually 100% certain that some of the specific production plans will be exactly met. For example, you can bet the ranch that NBA Real Player Ratings will be produced according to the schedule and specs shown.

--We are virtually 100% certain that at least half of the production plans will be largely met.

--We are virtually 100% certain that most of the production plans will be at least partially met, with "partially" defined as 1/3 or 33%.

A new Quest what we Produce and When Production Plan will be done at least once a year. It is obvious that each new Plan will be more closely met than the one before, because we will have more knowledge about everything involved, including for example to what extent our ambitions can simply not be met without additional resources, such as at least one additional writer. The possible eventual addition of one or more carefully chosen new writers argues against making the Plan cautious and conservative.

THE QUEST FOR THE RING PRODUCTION PLAN AS OF AUGUST 1, 2010
REPORT CATEGORY: TEXT REPORTS
As you might expect, Text Reports are considered to be the most important of all types, and this type of Report receives more production time than any of the others.
There are two sub-categories: Playoff Season Text Reports and Regular Season Text Reports. The Quest Regular Season runs from December 11 through April 19 each year. The Quest Playoff Season runs from April 20 through December 10 each year.
Many but not all types of Text Reports are produced only in one or the other Season, but certain types of Text Reports may appear at any time.

MULTIMEDIA ADD-ONS TO REPORTS
Some reports are accompanied by photos and, beginning in the spring of 2009, some Reports include video jukeboxes offering about 50 YouTube videos to choose from, with the subject usually being a team or an important player. Another video add-on can simply be the inclusion of one or more selected videos. Also, slideshows can and occasionally will now be added to some reports. Multimedia add-ons are due to become much more common beginning in the fall of 2009.

=======REPORT CATEGORY: REGULAR SEASON TEXT REPORTS=======
FAST BREAK
A Fast Break is a text report of less than 800 words. This is a fast break type of posting, a short post needed to be pushed out the door quickly to be timely. In the great majority of cases, a fast break posting is followed up by much longer articles that will contain a lot of proof for any points made in the fast breaks. Remember that many Quest reports have much more detail than this one; Quest for the Ring prides itself on game, team, and League breakdowns that are as long as necessary to make and prove the points. Fast Breaks are especially useful to comment on major breaking news in a timely fashion.

This type of Report can appear in either season (year round). In fact, this type of Report is just as common in the Playoff Season as it is in the Regular Season.

Approximately 30 such Reports are expected to be produced per year, or 2.5 each month.

REGULAR SEASON FULL REPORTS
(The regular season is from December 11 through April 19)
Regular Season text reports are at least 800 words long and can be up to 4,000 words long. Most Regular Season text reports are between 1,000 words and 3,000 words long.
The overall average length of all such reports is approximately 2,200 words.

Subject matter can be anything that relates to pro basketball, as long as it to one extent or another relates to discovering and explaining how NBA games, especially playoff games, are won. Quest reports are known for being loaded with at least as much proof as is needed to prove the points and the proof very often consists, at least in part, of custom, advanced statistical information.

TYPES OF REGULAR SEASON FULL REPORTS
ANNUAL TEAM REPORT
Annual Team Reports are short by Quest standards, although still longer than this type of report done by other general NBA writers. Annual Reports for the 21-24 non-contending teams are between 1,200 and 1,400 words. Annual Reports for the six to nine contending teams are between 1,500 and 1,750 words.

Each annual report focuses a lot on what the team players, coaches, and managers are doing right, and at least as much on what they are doing wrong with respect to the objective of winning playoff games.

One of these is done for each contending team, and other teams are selected such that the total number of annual reports is expected to be 20. The following year, any team that did not have an annual report the prior year will definitely get one.

These twenty reports are to be produced and released at the pace of one every three days, over a total of 60 days. These 20 Reports are to be produced and released between December 11 and February 8 of each year.

MAJOR CONTENDER TEAM REPORT
This is probably the most important single type of report appearing during the regular season (which you will recall is December 11 through April 19). Also, this is the one report which is most closely related to the conception behind Quest Reports in the first year.

There are usually only going to be two, three, or in unusual circumstances, at most, four major contenders. Quest specializes in two of the major contenders during the regular season. Quest is first and foremost about how teams win or lose NBA playoff games, so this type of Report is heavily focused on what the major contending team
is doing right and what it is doing wrong with respect to the prospect of winning playoff games.

Occasionally, specific games will be discussed in detail. More commonly, whether the team as a whole, managers, coaches, and key players on it are strategically and/or tactically correct is extensively discussed.

Team reports not only cover players and coaches, but also discuss the performance of managers with respect to what they have done right or wrong with respect to the team's prospects in the playoffs. Quest looks beyond the trees to the surrounding forest as a whole much more so than do most other basketball sites.

Expect about one such report per week between January 25 and April 18 of each year. So, for each of the two specialization teams, expect one such Report every two weeks during that period. Therefore, in total, expect about twelve such reports per year, six for each team specialized in.

Generally, this type of report will be between 2,000 and 3,000 words long. The average length will be about 2,500 words.

PLAYER REPORT
A report about how a very important player is doing in the current season, with a review of that players' entire career via Real Player Ratings by year.

Expect about four such reports per year, one in January, one in February, one in March, and one in April.

Generally, this type of report will be between 1,500 and 3,000 words long.

THIS YEAR'S QUEST REPORT
This is a special, very valuable kind of report. This type of report, as the name implies, discusses the current Quest for the Ring. Specifically, it covers which of the (between six and nine) contending teams are on the right track and why, and which are on the wrong track and why.

This Report focuses on the six to nine contending teams and especially on the two or three major contending teams. Exactly what these teams are dong right and exactly what they are doing wrong is covered.

Expect about three such reports per year, one in February, one in March, and one in April.

LEAGUE REPORT
This is a report about the NBA, often involving economics and how the NBA fits in with society as a whole.

This type of report is relatively uncommon; expect two or three of these per year. This type of Report can appear in either season (year round).

SOCIETY REPORT
This is a report about society and how basketball relates to it and what basketball can teach everyone.

This type of report is uncommon; expect one or two of these per year. This type of Report can appear in either season (year round).

REPORT CATEGORY: PLAYOFF SEASON TEXT REPORTS
(The Playoff Season is April 20--December 10)
PLAYOFF SEASON REPORTS FOCUSED ON A PLAYOFF SERIES
PLAYOFF SEASON FULL REPORTS
Playoff Season text reports are at least 800 words long and can be up to 4,000 words long. The average length will be approximately 2,200 words.

The subject matter is generally a single, specific playoff series. The focus is on how and why teams win and lose playoff games.

Although specific game coverage is important and is a major part of these reports, how and why teams win and lose is a subject which goes beyond particular games. Therefore, focus is often on factors that are wider than specific games, especially of course on various coaching and management factors.

Quest reports are known for being loaded with at least as much proof as is needed to prove the points and the proof very often consists, at least in part, of custom statistical information.

TYPES OF PLAYOFF SEASON TEXT REPORTS
CHAMPIONSHIP REPORTS
One report for each Championship game is produced. Such reports are produced and posted during the series. Unlike for other series, expect the Championship Reports to appear one to three days after the game. Obviously, since the Championship is in June, you can expect these reports each June.

Generally, Championship game text Reports will be between 2,000 and 3,000 words long.

Aside from the text report, there is an Ultimate Game Breakdown separately produced for each Championship, Conference Final, and Conference Semi-final game.

EAST AND WEST CONFERENCE FINAL REPORTS
One report for each East Final and each West Final series game is produced. Expect the reports for the East final games to appear between July 1 and July 25. Expect the reports for the West final games to appear between July 26 and August 19.

Generally, this type of Report will be between 1,500 and 2,500 words long.

Aside from the text report, there is an Ultimate Game Breakdown separately produced for each game.

EAST AND WEST CONFERENCE SEMI-FINALS REPORTS
There are four semifinal series, two in each conference. One report for each and every semi-final game is produced. Since there are approximately 23 such games, expect about 23 such reports per year.

Expect the reports for the East semifinal series (1 of 2) between August 20 and September 11. Expect the reports for the West semifinal series (1 of 2) between September 12 and October 4. Expect the reports for the East semifinal series (2 of 2) between October 5 and October 27. Expect the reports for the West semifinal series (2 of 2) between October 28 and November 19.

Aside from the text report, there is an Ultimate Game Breakdown separately produced for each game in each semifinal. Generally, this type of Report will be between 1,000 and 2,000 words long.

PLAYOFF SEASON REPORTS NOT FOCUSED ON A PLAYOFF SERIES
ANNUAL DRAFT REPORT
This is a planned new annual Report that strategically discusses the NBA draft in between 1,500 and 2,500 words. This is important, since it is very, very difficult to win the Quest while getting little from the draft and from younger players in general.

Expect this report to appear approximately July 5. It is not yet known how long this report will be.

ANNUAL TRADES AND ACQUISITIONS REPORT
This is a planned new annual Report that discusses the most important off-season roster moves made by teams, especially contending teams. In other words, this is largely a report about the roster moves made by the contending teams between the end of the last regular season and the start of the new regular season. Focus is most intense on the best players, the ones with Real Player Ratings exceeding .750.

Expect this once a year report to appear approximately November 5. It is not yet known how long this report will be.

FAST BREAK
A Fast Break is a text report of less than 800 words. This is a fast break type of posting, a short post needed to be pushed out the door quickly to be timely. In the great majority of cases, a fast break posting is followed up by much longer articles that will contain a lot of proof for any points made in the fast breaks. Remember that many Quest reports have much more detail than this one; Quest for the Ring prides itself on game, team, and League breakdowns that are as long as necessary to make and prove the points. Fast Breaks are especially useful to comment on major breaking news in a timely fashion.

This type of Report can appear in either season (year round). In fact, this type of Report is just as common in the Playoff Season as it is in the Regular Season.

Approximately 30 such Reports are expected to be produced per year, or 2.5 each month.

LEAGUE REPORT
This is a report about the NBA, often involving economics and how the NBA fits in with society as a whole.

This type of report is relatively uncommon; expect two or three of these per year. This type of Report can appear any time during the year.

SOCIETY REPORT
This is a report about society and how basketball relates to it and what basketball can teach everyone.

This type of report is uncommon; expect one or two of these per year. This type of Report can appear any time during the year.

=======REPORT CATEGORY: ADVANCED STATISTICAL REPORTS=======
ULTIMATE GAME BREAKDOWN
This is a statistical breakdown of a game, consisting of two main parts, Real Player Ratings and Real Game Ratings.

The Real Player Ratings are accompanied by the Real Player Production breakdown. You can see the exact level of performance of the players at a glance.

Real Game Ratings consist of about seven very important "advanced" statistical indicators, ones that are believed by top basketball people to be crucial with respect to how games are won and lost. Real Game Ratings also consist of three Quest custom-made statistical performance measures intended to show the offensive quality, power, and potential of NBA contending teams. These three custom designed offensive performance measures are called "play making identity," "play making quality," and "play making power".

In a Game Breakdown, there may be a short section for notes about how the game was won, but the vast majority of any discussion of a game will be in a text Report, not in a Breakdown.

Starting in 2009, about 95% of all Ultimate Game Breakdowns will be for playoff games. In the regular season, only a small number of crucial and interesting games, usually involving major contending teams, will be treated to a Breakdown.

Ultimate Game Breakdowns will be produced for all Championship games, all Conference Final games, and all Conference Semifinal games. Also, Ultimate Game Breakdowns will generally be produced for a limited number of carefully selected Conference Quarterfinal games (The Conference quarterfinals are the first round of the playoffs). Resources are not currently adequate to provide Breakdowns for more than about 15% of quarterfinal games. 15% of them would be about seven.

Scheduling of Ultimate Game Breakdowns of playoff games is parallel to the scheduling of text reports for those games. In the first 18 months of Quest, text reports and Ultimate Game Breakdowns were combined into huge reports that eventually grew to be more than 9,000 words long!

Championship Breakdowns are scheduled for June. Unlike for other series, Breakdowns for the Championship are intended to be produced and reported out within a day or two of each game.

Breakdowns for the East final series are scheduled for between July 1 and July 25. Breakdowns for the West final series are scheduled for between July 26 and August 19.

Breakdowns for the East semi-final series (1 of 2) are scheduled for between August 20 and September 11. Breakdowns for the West semi-final series (1 of 2) are scheduled for between September 12 and October 4. Breakdowns for the East semi-final series (2 of 2) are scheduled for between October 5 and October 27. Breakdowns for the West semi-final series (2 of 2) are scheduled for between October 28 and November 19.

Breakdowns for a small number of selected semifinal games are scheduled for between November 20 and December 10.

REAL TEAM RATINGS
This is an advanced, custom-designed statistical report based on an algorithm intended to reveal the playoff performance potential of all NBA teams, but especially, of course, of contending teams. Each team's Rating is based on close to a dozen factors that impact a team's playoff potential. Similar to as with Real Player Ratings, the individual factors are strategically combined together to yield what is intended to be an accurate and easy to use playoff projection tool.

There are between six and nine contending teams in any season, and between two and three major contenders. Teams that are contenders but not major contenders are nicknamed "wild card contenders".

Four Real Team Ratings Reports are scheduled as follows: Dec. 20, Jan. 31, March 10, and April 20.

REAL PLAYER RATINGS
There are several different types of reports featuring these ratings….

REAL PLAYER RATINGS FOR THE NBA
All players who have played at least 300 minutes are rated according to their Real Player Ratings in a League-wide listing. Although each player's team is shown, players are not grouped by team in this version, but by evaluation scale category. So this is where every NBA player is rated and ranked in one place.

Other than the keynote Real Player Ratings, there are three other important ratings shown in this type of report: Total Real Player Production, Offensive Sub-Rating, and Defensive Sub-Rating.

Hidden Defending adjustments are made to three of the four series. These adjustments are not applicable to the Offensive Sub-Rating. Note that hidden defending adjustments are not possible for Real Player Ratings in Game Breakdowns. Nor are they possible for Ratings for a team for a single month. The adjustments are possible only where every significant player has played for 300 minutes or more.

Twice a year, Real Player Ratings are done for the entire NBA. This report appears AFTER all of the by team versions are rolled out (see the schedule for them just below). The two NBA-wide Reports are scheduled as follows: between March 27 and March 31, and between May 27 and May 31

REAL PLAYER RATINGS BY TEAM
In this report, all players who have played at least 300 minutes are ranked according to their Real Player Ratings broken down by team. Players are grouped by team in this version, and so there is no NBA-wide ranking here.

Other than the keynote Real Player Ratings, there are three other important ratings shown for the individual team: Total Real Player Production, Offensive Sub-Rating, and Defensive Sub-Rating.

Hidden Defending adjustments are made to three of the four series. These adjustments are not applicable to the Offensive Sub-Rating. Note that hidden defending adjustments are not possible for Real Player Ratings in Game Breakdowns. Nor are they possible for Ratings for a team for a single month. The adjustments are possible only where every significant player has played for 300 minutes or more.

Twice a year, Real Player Ratings are done for the entire NBA. The team by team versions are presented BEFORE the overall NBA version. The objective and plan is for one Team Real Player Report to be released daily over a 30-day (1 month) period. Specifically, Team Real Player Rating reports for all teams are to be produced and released as follows:

--Data is collected as of February 22, and by team reports are posted starting on February 24 and finishing March 25.

--Data is collected as of the end of the regular season and by the team reports are posted starting on April 24 and finishing May 23.

QUEST MAJOR CONTENDER MONTHLY REAL PLAYER RATINGS
This is a very useful Report which summarizes for you the quality and the quantity of the players on the major contending teams during specific months. You might be surprised about how much players can differ from one month to the next.

This type of report is especially useful for evaluating coaching, for example, rotation and starting lineup changes. Similarly, this type of report is very useful for determining who if anyone steps up after one or more players are not playing due to injury. Generally, this type of report, which straddles the very wide gap between Game Breakdowns and Seasonal Breakdowns, is extremely useful in seeing how things change when coaching and/or when the available roster changes.

For each of the two major contending teams that Quest specializes in, the objective and plan is that a monthly Real Player Rating Report is produced and posted for each regular season month. Specifically, expect a pair of such Reports in early December (for November) in early January (for December) in early February (for January) in early March (for February) in early April (for March) and in late April (for April). Therefore, expect twelve such reports per year, six for each major contending team.

Each such Report will feature ratings for the most recent complete month, and also regular season to date ratings. Other than the keynote Real Player Ratings, there are three other important ratings shown: Total Real Player Production, Offensive Sub-Rating, and Defensive Sub-Rating.

Since hidden defending adjustments require a minimum of 300 minutes of playing time, monthly Real Player Ratings for major contending teams do not include them. Therefore, these reports feature the legacy Real Player Ratings, which are technically known as "Basic Real Player Ratings".

=======REPORT CATEGORY: OTHER REPORTS=======

REPORT CATEGORY: SPECIAL REPORTS
Special Reports are either general or formatted.

GENERAL SPECIAL REPORT
General Special Reports are investigative journalism for pro basketball. Such journalism is rare to say the least. Most basketball writing is historical or opinions. Unfortunately, Quest has not yet been able to add to the extremely small amount of existing investigative journalism, since time resources for Special Reports have proven to be very limited. That might change in the future though.

Special Reports are posted on the Special Report page, and also on the Home Page.
Production of General Special Reports is highly variable and unpredictable. Anywhere from zero to twelve general Special Reports might be produced in a year.

Currently: there are two uncompleted Special Report series.

"Allen Iverson, What Could Have Been," is a long-term project that is roughly 30% done.

The other uncompleted Special Report Series is "The George Karl Fiasco". This is roughly 80% done, and so obviously it would not take a huge amount of time to finish it. Interestingly, the surprising 2009-10 Denver Nuggets season casts some new light on Karl and yields new, valuable information about him. So when the surprising 2008-09 Nuggets season happened, it was actually fortunate that the Series was not considered over and done.

FORMATTED SPECIAL REPORTS
Currently only one kind of formatted Special Report exists:

HERO OF THE QUEST REPORTS
Ten "Heroes of the Quest" are recognized each year. See the applicable User Guide article for selection criteria. Each Hero of the Quest designation will be accompanied by a posting which will feature important informational links, pictures, videos, a video player, and such other features as may be appropriate and available. The text will be short, less than 800 words.

Since most heroes are basketball players, and since many of the recognitions are mostly based on Real Player Ratings for a season, the recognition time frame is not calendar year, but rather from July 1 of one year through June 30 of the next year. The ten reports are to be produced and posted variably throughout the year starting after the reference year is over. So, for example, heroes recognized for 2009-10 will be reported out in the next time frame, between July 1 2010 and June 30 2011.

REPORT CATEGORY: MULTIMEDIA REPORTS
MUSIC BREAK
This will feature music videos that highlight usually one, but sometimes more than one high quality music artist or rapper. Music Breaks are sometimes started off with notes about site developments. Music Breaks are year-round. Expect roughly one per month but there is no regular schedule. It is possible that the frequency of the music breaks will occasionally be much greater than this, and/or that these will become more numerous in the future.

LATEST VIDEOS
Recent advances in internet capabilities allow for this new type of report, which generally consists of one or more video jukeboxes for an important team and/or an important player. An example of this type of multimedia report is the March 20 one for Rajon Rondo.

Latest Videos are year-round; expect roughly one per month but there is no regular schedule.

Videos and video players are also increasingly being included with many kinds of text reports; they will be found after all of the text.

REPORT CATEGORY: SITE REPORTS
INTRODUCING
This is a generally relatively short announcement for and detailed description of a new site feature, or of a major improvement of an existing site feature.

SITE USER GUIDE ARTICLE
This is information for visitors about site content and features and how best to use them. These articles are especially useful for regular visitors.

The most important User Guide Articles are updated from time to time and/or are completely reissued whenever a major update, planned or unplanned, occurs. Articles regarded as less important are updated if necessary but not reissued unless there is a rare change requiring this. Still other articles become legacy, and so notice is inserted that they have sunset. The ones that sunset are not deleted, however, in order to preserve Quest for the Ring history.

Most new User Guide articles and all important updates to existing articles are posted both to the Quest Home Page and to the User Guide page. For maximum reference convenience, there is a Site User Guide reader on the Site User Guide page and also on the Quest Home Page. Generally, the most important Site User Guide articles are found near the top of the reader (and also among the most recent posts) at the User Guide page.

REFERENCE USER GUIDE ARTICLE
Keep in mind that there are two kinds of User Guide articles. Site User Guide articles (such as this one) are on the Quest User Guide Site. Meanwhile, Reference User Guide articles are on the Reference Site.

As the name implies, a Reference User Guide is for explaining key content features. How and why the feature was developed and how best to use it are among the things included in a Reference User Guide.

One of the most important and the longest Reference User Guide is the one for Real Player Ratings This one is updated and added to on a regular basis.

FOR MORE INFORMATION...
The Quest User Guide page has many articles (including this one) that give you details about the site and tips about how to best use reports and features.

See the Real Player Rating Reference User Guide for complete details about the crucial Real Player Ratings and the other associated ratings.

======= PLEASE CONSIDER THE FOLLOWING OPTIONS =======
You Can Post Your Response to Anything on Quest Here

The User Guide for Real Player Ratings, and for the Defensive Adjustments, is located here. You must consult the Guide in order to fully understand the ratings and the value of them, and to understand how to make the best use of them.



BallHype: hype it up!





Unedited, Raw Game Notes are Here
DIRECT CONTACT ADDRESS
thequestforthering1 @ gmail dot com [Remove spaces and replace "dot" with an actual (.)
Use this address for the following:
--Private responses to Quest content
--Requests for free advertising (Advertising on Quest is free until at least the end of 2010)
--Link exchange
--Requests for Use of Quest Reports on other site(s)

You Can Post Your Response to Anything on Quest Here

Saturday, July 25, 2009

Summer Music Break: K'Naan: "Waving Flag" at the Canada Day Celebration in Ottawa, Canada, July 2009

Quest is like one of those aliens in a science fiction move, transforming itself to become bigger and more menacing to the establishment than before. The Internet puts the power of publishing in your hands, and you don't realize at first how extensive that power is. Eventually, at least if you are a perfectionist like me, you make full use of the power of publishing on the Internet. You transform what you do on the Internet as many times as necessary to get it right, to get it close to perfect.

But the downside of this is that there is a very large amount of work that goes on behind the scenes to over time develop general and specific plans and designs that are truly the best, and to make sure all of the changes fit together and make sense in the final site plans. We are talking about many, many hundreds of hours of work that go into site planning and design. Unfortunately, this reduces the time available for actual (in this case basketball) content.

We are hoping and expecting that early-mid 2009 will be considered in the future to be when Quest came together so to speak, when, in other words, it finally was set up in general and in detail to be the best it can be.

To go with all of the many other things already changed and/or accomplished this year, we are currently putting many of the changes together in a new "What we Produce User Guide Article" which will be out sometime this week, probably by Wednesday. This is where the rubber meets the road so to speak: in this article, all of the overall editorial and site planning gets reflected in terms of a specific content plan.

We truly expect that the March-July 2009 transformations of Quest will finally produce an editorial plan and a site overall that will stand the test of time. In other words, we DO NOT expect to be having to divert a lot of time away from basketball to things like the site design, the overall editorial plan, and other site plans in the coming years. Similarly, the new traffic plan requires a sharp reduction in time spent in various activities that are supposed to increase traffic but do not in fact do so.

All of the time reductions in site design and traffic development go to basketball content starting almost immediately. All in all, the percentage breakdown (of the total time available) will change from roughly 45% basketball content and 55% site design and traffic work, as it had to be in the first 30 months to, from now on, roughly 80% basketball content and 20% site design and traffic work.

Many sites die because the owners can't decide on a plan or don't think they need a plan or don't spend the many hours necessary to do the necessary specific designing and planning. This is especially so since much of this work is, by default, annoying trial and error. By contrast, Quest is putting in the long hours, is doing the necessary drudge work, and so is developing a strong foundation for a great basketball site that will stand the test of time.

The Webmaster for this site was not even really a webmaster at all when this site started about 27 months ago, but he is now definitely a professional who possibly may be over skilled now, considering how much trouble Microsoft Internet Explorer has with the Home Page, laugh out loud.

Remember, we are like that alien that keeps getting bigger in the movie. We promise not to eat you alive though unless you make us really, really angry.

While work continues behind the scenes, let's celebrate Canada Day. The audio track for the following Canada Day in Ottawa in July 2009 is Somali-Canadian singer K'Naan singing "Waving Flag," a song about peace and hope.

As the song in this video says, when Quest gets older, it will most definitely be stronger, thanks to development of an almost perfect plan. True dat.



K'NAAN LIVE IN STUDIO


K'NAAN LIVE IN A CLUB


K'NAAN VIDEO JUKEBOX


======= PLEASE CONSIDER THE FOLLOWING OPTIONS =======
You Can Post Your Response to Anything on Quest Here

The User Guide for Real Player Ratings, and for the Defensive Adjustments, is located here. You must consult the Guide in order to fully understand the ratings and the value of them, and to understand how to make the best use of them.

BallHype: hype it up!

Unedited, Raw Game Notes are Here
DIRECT CONTACT ADDRESS
thequestforthering1 @ gmail dot com [Remove spaces and replace "dot" with an actual (.)
Use this address for the following:
--Private responses to Quest content
--Requests for free advertising (Advertising on Quest is free until at least the end of 2010)
--Link exchange
--Requests for Use of Quest Reports on other site(s)

You Can Post Your Response to Anything on Quest Here

Sunday, July 19, 2009

Music Break: Tupac Shakur, L.A., Cali., Lakers: No Doubt About It

Time for a summer music break, now that the Home Page is remixed due to the new traffic plan (recently posted). To make a long story short, after very little success after a massive effort, Quest is more or less giving up on going out of its way to capture "the kiddie sports audience". ESPN and so forth can keep the kiddies. I gave it my all and then some.

But now the home page has been remixed to be the best one possible for serious, returning visitors and for those following links to specific Reports.

Also, Quest for the Ring now has the latest 150 or so NBA breaking news and recent news stories, loaded into the same reader that Quest Reports are loaded into. But for those stories, produced and hosted elsewhere, you in most cases will be visiting those sites when you click on a story. This collection of breaking news stories is continually updated in real time. The location for this ultimate source of the very latest NBA news is about 3/4 (75%) of the way down the Quest home page. It may move around a little in the future, however.

Separately, Quest also has the latest fifty breaking NBA news stories right on the right sidebar of the home page for your convenience. This is updated daily, but not hourly unfortunately. You will find this about 1/5 (20%) of the way down the Quest home page in the right sidebar. It may move around a little in the future, however.

Now when you visit Quest, you can get the very latest NBA breaking and recent news very quickly and very easily.

For even more news, we have a page to go to when you don't want to miss anything that's currently going down in the NBA. That page is here.

Progress is large, word.

A special shout out to Cali, home of the World Champion Lakers. There is no doubt about the Lakers being the correct and true 2009 winners of the Quest, and there never was any in the real zone.

Peace out.











































The User Guide for Real Player Ratings, and for the Defensive Adjustments, is located here. You must consult the Guide in order to fully understand the ratings and the value of them, and to understand how to make the best use of them.

You Can Post Your Response to Anything on Quest Here



BallHype: hype it up!





Unedited, Raw Game Notes are Here

You Can Post Your Response to Anything on Quest Here

Michael Jackson: Hero of the Quest 2009

With this posting the Quest for the Ring starts a new and important tradition. In parallel to the NBA Hall of Fame, we kick off the Quest for the Ring Hero of the Quest recognition. Every year, ten NBA basketball players, one Coach, and one musician will be declared to be a Heroes of the Quest. The definition of Hero of the Quest is someone who through high skills, high effort, and high intelligence won the Quest by rising above all the false beliefs and limitations of society.

The ten NBA basketball players chosen as Heroes of the Quest in any given year will be recognized according to the following format:

1. The player with the highest Real Player Rating will be automatically recognized as a Hero of the Quest.
2. The player with the second highest Real Player Rating will be automatically recognized as a Hero of the Quest.
3. The player with the third highest Real Player Rating will be automatically recognized as a Hero of the Quest.
4. The player with the fourth highest Real Player Rating will be automatically recognized as a Hero of the Quest.
5. The player with the fifth highest Real Player Rating will be automatically recognized as a Hero of the Quest.
6. The player with the highest Real Player Offensive Sub Rating will be automatically recognized as a Hero of the Quest.
7. The player with the highest Real Player Defensive Sub Rating will be automatically recognized as a Hero of the Quest.
8. A younger player in his 1st, 2nd, or 3rd year in the NBA will be recognized as a Hero of the Quest.
9. A veteran player who has played for eight or more seasons will be recognized as a Hero of the Quest.
10. A player not necessarily fitting into any of the above categories will be recognized as a Hero of the Quest; this will be called the Wild Card Selection.

Every time a player is a Hero based on more than category, a new "Wild Card" designation will open up.

The selection of Heroes of the Quest selected under (8)(9)(10) and from any additional Wild Cards opened up due to one or more players who are selected from more than one category will be explained clearly.

The player with the highest Real Player Rating will be considered one of two Lead Heroes for the year. The other Lead Hero will be chosen from among any of the other nine heroes of that year.

The two other Heroes of the Quest in any year will be a NBA Coach and a musician. So there will be twelve heroes of the Quest every year.

Each Hero of the Quest designation will be accompanied by a posting which will feature important informational links, pictures, videos, a video player, and such other features as may be appropriate and available.

Once the 2009 recognitions are completed, Quest will retroactively make the 2008 recognitions and then the 2007 recognitions. The Hero of the Quest will be retroactively established as of 2007, which coincides with the start of the Quest for the Ring itself.

The 2009 musician awarded Hero of the Quest is Michael Joseph Jackson, whose wikipedia page is here.















The User Guide for Real Player Ratings, and for the Defensive Adjustments, is located here. You must consult the Guide in order to fully understand the ratings and the value of them, and to understand how to make the best use of them.

You Can Post Your Response to Anything on Quest Here



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Unedited, Raw Game Notes are Here

You Can Post Your Response to Anything on Quest Here

Friday, July 17, 2009

Quest Summary: Correct Team Breakdown and Rebuilding Practices

TEAM REBUILDING PRACTICES PROVEN TO BE CORRECT AND NEEDED IN THE QUEST FOR THE RING
This is a reference summary; see editorial note at the bottom for details.

1. DO NOT even partially break up a team and rebuild it until such time as it is clearly necessary. Jumping the gun or being early out of the rebuilding gate will do more harm than good.

2. The point in time in which any breaking and rebuilding is necessary is simply AFTER a season when losses substantially exceed wins. Specifically, by number of regular season wins:

40 or more wins: Do not operate in breaking up and rebuilding mode; operate in normal management mode. Whenever a team wins more than it loses, and whenever it makes the playoffs, then normal, careful, and strategic step by step management is the correct management mode rather than any partial or full breaking up and rebuilding.

30-39 wins: Carefully operate in partial breaking up and rebuilding mode. DO NOT break up the team all at once, but do so player by player, trade by trade, acquisition by acqusition, step by step. The partial break-up should be done over at least two and preferably over three years.

29 or fewer wins: Breaking up and rebuilding is necessary, but even in this case you should not necessarily try to break down and rebuild the team in just one year; a two year breaking down is better even when a total breaking down and rebuilding of the team is needed.

3. DO NOT break up a team any more than is absolutely necessary, because breaking up a team is not a favored strategy in the Quest for the Ring. Try to hold on to four starter level players in a partial breakup and two starter level players in a full breakup. Starter level players are those with RPRs of about .700 or higher.

4. The number of things that can go very wrong in any breakup, but especially a total breakup, is large, and the odds that you will produce a contending team out of thin air via a breakup and rebuild are very, very slim, less than the odds of winning big in Las Vegas in fact.

5. The common denominator of this summary for breaking down and rebuilding a team is that most managers try to do too much of this kind of thing too quickly. You want to do as little breaking up and rebuilding as possible; you only do it when you are forced.

6. Wining the Quest for the Ring heavily requires less destructive forms of team managment, for example, holding on to above average players for as long as possible, developing drafted and other young players as much as possible, and looking for and making trades and veteran free agent acquisitions one at a time. A top objective for any top team management is to avoid any breaking down and rebuilding. Needing to break down and rebuild means management has failed.

7. NEVER EVER announce in public that you might or are about to partially or totally break up and rebuild a team.

8. NEVER EVER announce in private that you might or are about to partially or totally break up and rebuild a team. In other words, you must keep your mouth shut about breaking down and rebuilding and let only your actions do the talking.

9. Assuming you have a quality coach, you should generally NOT get rid of the coach during any breaking up and rebuilding.

10. If you do not have a quality coach, you should definitely fire the existing coach, bring in a quality coach, and postpone destructive breaking up and rebuilding for at least a year, pending review of results from the quality coach.

Editorial Note: The above is a Quest Summary that is produced for quick reference. No proof and very little explanation is provided, because this is for quick reference. The proof for the instructions and many implementation details are found in any number of Quest reports, available on the home page only.

Summaries such as this one are posted on the Quest for the Ring Summary site and also on the home page.

Summaries may be updated and/or added to at any time, in which case a brand new post will be made, while at the prior post the old text will be deleted and a link to the new summary will be inserted.


The User Guide for Real Player Ratings, and for the Defensive Adjustments, is located here. You must consult the Guide in order to fully understand the ratings and the value of them, and to understand how to make the best use of them.

You Can Post Your Response to Anything on Quest Here



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Unedited, Raw Game Notes are Here

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The Quest 2009-2010 Traffic Promotion Plan: New User Guide Content

Editorial Note: This is a new Site User Guide article which explains the Quest for the Ring policies and plans, for at least the next year, regarding traffic development, including for example how much and where we provide Quest content to other sites. This is NOT a basketball content report. However, there is important information here regarding Internet traffic. And there are several valuable opportunities for Quest visitors explained below, such as free advertising, link exchange, and several content support platforms offerred by Quest Internet.

Although this is apparently true for every single independent Internet site, the traffic to Quest for the Ring has not met expectations and is much lower than one might think it would be. We do have a non-trivial, fairly substantial amount of traffic. And we do definitely have visitors who spend quality time at Quest, which is a major achievement in itself, but the overall traffic counts and especially the returning traffic counts are much lower than we want them to be.

There is much evidence that virtually all independent internet sites have much less traffic than the average non-webmaster person might think, and have far more difficulty in generating that traffic.

The objective of the Quest for the Ring Traffic and Publishing Plan is simply to build traffic, especially returning traffic, while taking into account the realities.

There is a lot of evidence that building traffic is so difficult that for all practical purposes it is not possible, at least not possible for a good number of years:

FACTUAL BASIS OF THE QUEST TRAFFIC DEVELOPMENT PLAN
1. The “internet (or technology) bubble of the late 1990’s was followed by a bust much worse in real terms than even the ongoing “housing bust”. So the Internet has seemingly from day one always been a place where the actual potential is far less than the perceived potential. The gap between perceived potential and actual potential is so large (or huge even) that it is actually mysterious.

2. There are numerous scam type offers on the internet and via e-mails where the come-on is a false claim about how much a site’s traffic will go up if only it sends a little money to the scam.

3. Google and other search engine policies are substantially secret, made extremely difficult to understand with arcane and confusing terminology, and subject to continual modification as well. It is simply not reasonably possible to study search engine policies and “tailor” your site to maximize search engine response, regardless of what Google or any other search engine tells you publicly.

4. To the extent that search engine policies are not secret, they are generally difficult to understand, complicated to work with to produce higher traffic, and subject to continual change. Believe me, Google does not want you or I to know exactly how they do what they do.

5. There are several major “catch-22s” involved. The biggest one is that to the extent you spend large amounts of time building traffic, you are neglecting the content, which of course means you are less likely to see loyal, returning traffic from any traffic you generate. Generally speaking, the vast majority of the traffic you get from most traffic generating activities is one time only traffic.

6. Experience shows that direct traffic generation, such as through content placement on aggregator sites such as Yardbarker or BallHype generates much less traffic than most people would think. And again, such traffic is overwhelmingly one time only traffic. So the idea that you can spend a few months on traffic building and then sit back and watch your traffic grow is generally false. In other words, almost everything or perhaps literally everything you can do to boost traffic is nothing more than a quick fix.

7. Similar to (6) experience shows that any traffic that is generated through content placement on other sites is temporary traffic that generally does not come back and is not loyal. In other words, traffic generated in this way does not result in any continuing or long-term benefit, so that you would have to continually spend a lot of valuable time cross posting content in order to improve traffic counts, which in turn would reduce the quantity and very possibly the quality of the content.

8. Evidence shows that the overall traffic pattern on the Internet is extremely unequal to say the least: there are a tiny number of sites that get a huge amount of traffic, and a huge number of sites that get essentially no traffic at all.

9. Independent sports (and presumably other) sites that are linked to or “sponsored” by huge corporate sites, such as ESPN, get much less of a boost in traffic than you would think; even those sites do not get anywhere near 1,000 visitors per day, which is probably the benchmark for traffic to be considered substantial from the economics and advertising perspective.

10. Traffic seems to be much more dependent on what the site starts out with than many people would think. In other words, how many friends and associates the site owners bring to the site from day one is a primary determinant of traffic not only in the early days, but for many years after the site has been launched. In other words, a site owner can not depend on the Internet itself for traffic, but rather needs to have a following outside of the Internet in order to get more than a small number of visitors per day.

11. Judging from extensive review of traffic counter details, most Internet traffic is simple people looking for simple things, such as nice pictures or simple opinions. Although Quest is fiercely multimedia and sometimes relatively simplistic, it is generally fiercely sophisticated, fact based, and controversial wherever called for, which means simple people looking for a quick fix are not going to be interested. The Quest audience is clearly limited to people who take basketball very, very seriously, either because they make their living from it, or because they are the kind of intelligent people who always gravitate to the most sophisticated or “advanced” sites.

12. Due to the remarkably limited and problematic nature of RSS traffic counting, Quest is unable to determine the number of readers it has via RSS. Moreover, we are in the dark about the overall reader preference breakdown between internet site and various RSS options. Nor do we know what actual readership is via cross posting, which is another reason by the way we have severely cut back cross posting. For all of these reasons, although we know exactly how many folks visit the Quest sites themselves, Quest is actually unable to determine what its total readership is.

In light of the above and possibly other related facts, and with the need to reduce confusion and counterproductive time expenditure, Quest adopts the following Internet traffic and publishing plan:

2009-2010 QUEST TRAFFIC DEVELOPMENT PLAN, (Effective August 1, 2009)
1. In general, you can conclude from everything above and below that Quest needs its visitors to help us improve traffic counts, because we have concluded that it costs us more than it benefits us to spend a lot of valuable time on activities intended to improve traffic. Therefore, we request anyone who likes or who benefits from Quest content to exchange links, and also to give us a shout out on any Internet site where they think basketball people are who will like or benefit from Quest. Email questforthering at Gmail .com whenever you act to help the Quest, and we will subsequently help you out as well.

2. Quest will NOT any longer cross post a large percentage of content on other sites.

3. Approximately 25% of content MAY be reproduced on other sites, with an absolute limit of 33% of content.

4. The primary site for content sharing will continue to be http://www.sportstwo.com. Like all sites other than major corporate sites such as ESPN, SportsTwo is also subject to ultimately surprisingly limited traffic. There was discussion about moving to a somewhat higher traffic sight, but in the end it was decided that since the objective is to build traffic to Quest for the Ring, and since the objective is not met regardless of where content is posted, that it doesn’t matter much where cross posting is done. Although SportsTwo is not in the highest traffic tier among independent sports communities, it is not in the lower tiers either. Finally, even the highest traffic independent sports sites are still surprisingly limited in traffic, at least when you break down their traffic to actual relevant areas, such as a specific team forum. So more for the sake of tradition than anything else, SportsTwo has been renewed so to speak under the present Traffic Plan for most but not necessarily all cross posting.

5. Limited additional cross posting at other sites is under consideration and may be done on an experimental basis.

6. Quest may visit totally independent team forums once or twice a year. From now on, the conversations on such sites will be reproduced in real time on Quest, and not after a delay of weeks or months.

7. Links (without any content) to Quest content will be provided on certain sites that invite them, most notably Yardbarker, but only on an as time permits basis. It is expected that the percentage of reports for which links are provided will be between 20% and 50%.

8. Other than active forum discussions (see(6)) Quest content posted at SportsTwo and occasionally at other sites will be posted at those sites only after a delay of about 30 days, meaning that those who want or need immediate access will have to visit Quest even for the limited (see(3)) amount of content that does eventually appear elsewhere. This will completely reverse the bad habit we have sometimes had of posting content elsewhere and then not posting it on Quest until weeks or even months later.

9. The policies being adopted here represent a major cut back in time spent on tasks intended to build traffic. Quest is now 32 months old in terms of content and is now 26 months old as an Internet site. In light of the above facts, Quest will not, as was the case in many of the first 20 months of its Internet existence, spend large amounts of time on various things intended to build traffic. Roughly speaking, in the first 20 months, 35-40% of total working time was spent on such activities, with the other 60-65% on the content. Under the new plan, the amount of time that can be spent on activities intended to build traffic will be capped at 15%, with a target of 10%.

10. The cap described in (9) will ensure the continuing improvement in the quality and quantity of Quest content, something which as already occurred during the phase in of the change. For example, the Real Player Rating system was upgraded a year or two more quickly than it would have been had we been still spending close to 40% of time available on activities intended to build traffic.

11. Quest has decided, in other words, that given the choice between a very small amount of traffic and a moderate quality and quantity on the one hand, or a very small amount of traffic but a high quality and quantity of content on the other hand, that the latter combination is better for us. What this means is that the “chosen few” who do make the effort to bookmark and visit Quest, or at least to read Quest in an RSS or My Yahoo page or the like, will be treated as royalty more so than ever, as they will get the high quality and high quantity basketball content that is unique on the Internet and that (as has been explained) the vast majority are missing.

12. In conjunction with (11) and in conjunction with this plan as a whole, Quest is planning and in some cases developing new ways for treating our actual small audience base to even more features not found hardly anywhere else, such as Blog Talk Radio, an almost Real Time Real Player Rating database, and free or virtually free custom Real Player Rating and Basketball Winning Consulting Reports.

13. Quest continues to offer link exchange to any basketball site as long as it passes a basic qualification test. Any even half serious basketball site is invited to email Quest at questforthering at Gmail .com to get the link exchange. Such links will go somewhere in the top quarter of the Quest home page.

14. Quest continues to offer free advertising until at least June 30 2010. For details, see the User Guide article on the subject that is located here: http://thequestfortheringuserguide.blogspot.com/2009/03/free-advertising-program.html Any one who has a basketball related good or service that they would like to advertise for free is invited to email Quest at questforthering at Gmail .com

15. Quest has set up a “Ning Site” and invites participation in it. The address is http://thequestforthering.ning.com/

16. Quest has disabled the comment by post system and has established a centralized discussion page, where comments for any and all posts can be made. We are waiting and will apparently have to wait until the cows come home for participation in this. The discussion page is at http://thequestfortheringdiscussions.blogspot.com/

17. Aside from the basic discussion page described in (14) Quest also has established a relatively unique site called My Quest for the Ring, which is best described as a “public blog”. Anyone who has posted a few non-trivial comments on the discussion page can apply and be approved to be able to make posts on My Quest for the Ring which, were it ever to develop interest, would be an unusual, truely fun, and interesting basketball spot.

18. Those who outgrow My Quest for the Ring explained in (15) can get their own full scale site with any number of Quest features and with substantial support from the Quest Internet Service, which at this time has created and maintains more than 200 content rich Internet sites. Some of them are maintained and improved much more often than others of them.

19. The sites described in (15) (16) and (17) represent a truly comprehensive and state of the art social community system which, however, is so far lacking participation. Quest has done more than its duty in this area, and will simply have to wait indefinitely for participation. We can actually live with no one ever participating, and a case can be made that it is actually better long term if there is very little or no participation, since heavier participation would drain valuable resources from the production of primary content.

20. If someone wishes to post Quest content on another site, they should write to questforthering at Gmail .com with their proposal. We are more likely than not to gladly approve such requests as long as you follow a limited number of requirements, most notably a requirement that you credit and link back to the content posted.

21. Posting Quest content elsewhere without permission and/or without attribution and link back is an illegal violation of copyright law and will be contested legally. Quest actually spends a little time now and then to search for those violating our copyright. All Quest content is copyrighted in the year it is produced, and all copyright rights are reserved.
================

The User Guide for Real Player Ratings, and for the Defensive Adjustments, is located here. You must consult the Guide in order to fully understand the ratings and the value of them, and to understand how to make the best use of them.

You Can Post Your Response to Anything on Quest Here



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Unedited, Raw Game Notes are Here

You Can Post Your Response to Anything on Quest Here

Thursday, July 16, 2009

The Detroit Pistons by Month November 2008 - February 2009

IMPORTANT EDITORIAL NOTE: This November 2008-February 2009 detailed history of the Pistons was actually produced in early March (of 2009) but not posted until now, in July 2009. To make a long story short, Quest was going through a major transformation for the better at the time, but some things got lost in the shuffle.

During at least the rest of July, we will be doing what we previously pledged we would never have to do again, which is posting content that was posted elsewhere many weeks ago. This is a bad habit that has proved to be tough to break, but break it we will.

New publishing rules going into effect will make it harder than ever for us to fall into the trap of posting content elsewhere and then not posting it here until after a delay that can be numerous weeks. In fact, these new rules are intended to reverse the bad habit. From now on, we will post content here, and then post it elsewhere only after at least one month, if at all. Only a small percentage of Quest content, roughly 25%, will be posted elsewhere after the delay of one month or more. The bottom line is that although you will still ocassionally see Quest content elsewhere, you have to bookmark and visit Quest or you will miss the great majority of Quest content.

With respect to this particular report, The March 2009 and April 2009 Pistons results were of course not available in early March. Also, the Real Player Rating system was fairly substantially improved since early March. Therefore, we are not now and will most likely not in the future be completing this month by month history of the Detroit Pistons. Quite honestly it's not a big deal that the March and April Pistons will never be detailed, because:

(a)The situation was so depressing that Allen Iverson, for all practical purposes, quit the team in late February and played in only 3 games during all of March and April! and because
(b)The Pistons overall tanked even worse in March and April than they did prior to that.

==========================

I made a sweet internet discovery on March 5, 2009. I found a place that archives who did what by the month This is very valuable, because it bridges the gap between mere game stats at the one extreme and cumulative season stats at the other extreme. Looking at how players have done by the month can give you extremely valuable information that you could not get otherwise. Both coaches and players can definitely be evaluated more accurately than before.

For example, remember at the beginning of the season, during November, Iverson was point guard for Detroit? With the month breakdown, you can see how he did while he was designated PG. And you can see how the other players did while he was PG. Then you can compare all of that to another month, January for example, when Iverson was 2-guard again.

The Pistons have made so many starting lineup and rotation changes this year that everyone's head is spinning. But I have just the medicine: monthly Real Player Ratings, which if you are smart will suggest reasons why some starting lineups and rotations were and are better than others.

DETROIT PISTONS
REAL PLAYER RATINGS
Quality of Players
DURING NOVEMBER 2008

Amir Johnson 0.830
Allen Iverson 0.753
Will Bynum 0.752
Rasheed Wallace 0.749
Tayshaun Prince 0.740
Rodney Stuckey 0.635
Jason Maxiell 0.629
Walter Hermann 0.628
Richard Hamilton 0.600
Kwame Brown 0.591
Aaron Afflalo 0.405

When using the ratings and the scale below, do not forget that the smaller the number of games included, the more a player may be above or below his long term career rating. For example, Amir Johnson was a star player during November 2008, but he may or may not be a star player for the season as a whole, and he may or may not be a star player for his career as a whole.

SCALE FOR REAL PLAYER RATINGS
Perfect Player? Is there Such a Thing? 1.000 and more
Historic Super Star 0.950 and more
Super Star 0.850 0.949
A Star Player; An Extremely Good Starter 0.775 0.849
A Great Player; A Solid Starter 0.700 0.774
Major Role Player 0.650 0.699
Role Player 0.600 0.649
Minor Role Player 0.550 0.599
Very Minor Role Player 0.500 0.549
Poor Player at This Time 0.450 0.499
Very Poor Player at This Time 0.350 0.449
Extremely Poor Player at This Time / Disaster and less 0.349

DETROIT PISTONS
REAL PLAYER PRODUCTION
Quantity of Players
DURING NOVEMBER 2008

Rasheed Wallace 364.90
Tayshaun Prince 359.05
Allen Iverson 305.05
Richard Hamilton 289.95
Jason Maxiell 168.70
Rodney Stuckey 154.25
Amir Johnson 147.05
Kwame Brown 105.45
Aaron Afflalo 96.85
Walter Hermann 86.10
Will Bynum 72.80

DETROIT PISTONS
DEFENDING SUBRATING
Tracked and Hidden Defending
DURING NOVEMBER 2008

Amir Johnson 0.572
Kwame Brown 0.499
Rasheed Wallace 0.443
Allen Iverson 0.387
Will Bynum 0.377
Tayshaun Prince 0.304
Rodney Stuckey 0.295
Jason Maxiell 0.195
Richard Hamilton 0.155
Aaron Afflalo 0.121
Walter Hermann 0.093

DETROIT PISTONS
OFFENSE SUBRATING
All Tracked Offensive Actions
DURING NOVEMBER 2008

Will Bynum 0.535
Walter Hermann 0.535
Tayshaun Prince 0.490
Richard Hamilton 0.479
Allen Iverson 0.471
Amir Johnson 0.453
Jason Maxiell 0.437
Rodney Stuckey 0.430
Rasheed Wallace 0.366
Aaron Afflalo 0.287
Kwame Brown 0.242

PISTONS NOVEMBER 2008 GAMES
Sat, Nov 1 Washington W 117-109
Mon, Nov 3 @ Charlotte W 101-83
Wed, Nov 5 @ Toronto W 100-93
Fri, Nov 7 @ New Jersey L 96-103
Sun, Nov 9 Boston L 76-88
Tue, Nov 11 @ Sacramento W 100-92
Thu, Nov 13 @ Golden State W 107-102
Fri, Nov 14 @ LA Lakers W 106-95
Sun, Nov 16 @ Phoenix L 86-104
Wed, Nov 19 Cleveland W 96-89
Thu, Nov 20 @ Boston L 80-98
Sun, Nov 23 Minnesota L 80-106
Wed, Nov 26 NY Knicks W 110-96
Fri, Nov 28 Milwaukee W 107-97
Sun, Nov 30 Portland L 85-96
==================================================

DETROIT PISTONS
REAL PLAYER RATINGS
Quality of Players
DURING DECEMBER 2008

Rodney Stuckey 0.882
Allen Iverson 0.802
Antonio McDyess 0.698
Amir Johnson 0.673
Richard Hamilton 0.653
Rasheed Wallace 0.648
Tayshaun Prince 0.637
Jason Maxiell 0.452
Kwame Brown 0.439
Arron Afflalo 0.347

When using the ratings above and the scale below, do not forget that the smaller the number of games included, the more a player may be above or below his long term career rating. For example, Amir Johnson was a star player during November 2008, but he may or may not be a star player for the season as a whole, and he may or may not be a star player for his career as a whole.

SCALE FOR REAL PLAYER RATINGS
Perfect Player? Is there Such a Thing? 1.000 and more
Historic Super Star 0.950 and more
Super Star 0.850 0.949
A Star Player; An Extremely Good Starter 0.775 0.849
A Great Player; A Solid Starter 0.700 0.774
Major Role Player 0.650 0.699
Role Player 0.600 0.649
Minor Role Player 0.550 0.599
Very Minor Role Player 0.500 0.549
Poor Player at This Time 0.450 0.499
Very Poor Player at This Time 0.350 0.449
Extremely Poor Player at This Time / Disaster and less 0.349

DETROIT PISTONS
REAL PLAYER PRODUCTION
Quantity of Players
DURING DECEMBER 2008

Allen Iverson 383.35
Rodney Stuckey 375.90
Tayshaun Prince 335.85
Rasheed Wallace 258.05
Richard Hamilton 237.60
Antonio McDyess 164.85
Arron Afflalo 91.45
Jason Maxiell 76.60
Amir Johnson 71.45
Kwame Brown 30.60

DETROIT PISTONS
DEFENDING SUBRATING
Tracked and Hidden Defending
DURING DECEMBER 2008

Amir Johnson 0.534
Kwame Brown 0.416
Rasheed Wallace 0.414
Allen Iverson 0.390
Rodney Stuckey 0.327
Tayshaun Prince 0.314
Antonio McDyess 0.307
Jason Maxiell 0.203
Richard Hamilton 0.141
Arron Afflalo 0.101

DETROIT PISTONS
OFFENSE SUBRATING
All Tracked Offensive Actions
DURING DECEMBER 2008

Rodney Stuckey 0.649
Richard Hamilton 0.547
Allen Iverson 0.521
Antonio McDyess 0.417
Tayshaun Prince 0.371
Amir Johnson 0.298
Rasheed Wallace 0.289
Jason Maxiell 0.251
Arron Afflalo 0.250
Kwame Brown 0.085

DECEMBER 2008 PISTONS GAMES
Tue, Dec 2 @ San Antonio W 89-77
Fri, Dec 5 Philadelphia L 91-96
Sun, Dec 7 @ NY Knicks L 92-104
Tue, Dec 9 @ Washington L 94-107
Fri, Dec 12 Indiana W 114-110
Sat, Dec 13 @ Charlotte W 90-86
Wed, Dec 17 Washington W 88-74
Fri, Dec 19 Utah L 114-120 OT
Sun, Dec 21 @ Atlanta L 78-85
Tue, Dec 23 Chicago W 104-98
Fri, Dec 26 Oklahoma City W 90-88
Sat, Dec 27 @ Milwaukee W 87-76
Mon, Dec 29 Orlando W 88-82
Wed, Dec 31 New Jersey W 83-75
===========================================

DETROIT PISTONS
REAL PLAYER RATINGS
Quality of Players
DURING JANUARY 2009

Will Bynum 0.889
Rodney Stuckey 0.729
Rasheed Wallace 0.687
Antonio McDyess 0.673
Tayshaun Prince 0.653
Kwame Brown 0.647
Jason Maxiell 0.638
Allen Iverson 0.637
Richard Hamilton 0.622
Amir Johnson 0.587
Arron Afflalo 0.238

When using the ratings above and the scale below, do not forget that the smaller the number of games included, the more a player may be above or below his long term career rating. For example, Amir Johnson was a star player during November 2008, but he may or may not be a star player for the season as a whole, and he may or may not be a star player for his career as a whole.

SCALE FOR REAL PLAYER RATINGS
Perfect Player? Is there Such a Thing? 1.000 and more
Historic Super Star 0.950 and more
Super Star 0.850 0.949
A Star Player; An Extremely Good Starter 0.775 0.849
A Great Player; A Solid Starter 0.700 0.774
Major Role Player 0.650 0.699
Role Player 0.600 0.649
Minor Role Player 0.550 0.599
Very Minor Role Player 0.500 0.549
Poor Player at This Time 0.450 0.499
Very Poor Player at This Time 0.350 0.449
Extremely Poor Player at This Time / Disaster and less 0.349

DETROIT PISTONS
REAL PLAYER PRODUCTION
Quantity of Players
DURING JANUARY 2009

Rodney Stuckey 351.05
Tayshaun Prince 333.45
Allen Iverson 299.15
Antonio McDyess 228.75
Rasheed Wallace 225.70
Richard Hamilton 178.80
Jason Maxiell 145.00
Amir Johnson 101.85
Kwame Brown 66.15
Arron Afflalo 48.50
Will Bynum 47.70

DETROIT PISTONS
DEFENDING SUBRATING
Tracked and Hidden Defending
DURING JANUARY 2009

Kwame Brown 0.525
Amir Johnson 0.499
Rasheed Wallace 0.427
Antonio McDyess 0.379
Will Bynum 0.376
Allen Iverson 0.339
Tayshaun Prince 0.300
Rodney Stuckey 0.295
Jason Maxiell 0.183
Richard Hamilton 0.139
Arron Afflalo 0.014

DETROIT PISTONS
OFFENSE SUBRATING
All Tracked Offensive Actions
DURING JANUARY 2009

Will Bynum 0.680
Rodney Stuckey 0.529
Richard Hamilton 0.518
Jason Maxiell 0.457
Allen Iverson 0.413
Tayshaun Prince 0.404
Rasheed Wallace 0.317
Antonio McDyess 0.315
Kwame Brown 0.267
Amir Johnson 0.262
Arron Afflalo 0.230

PISTONS GAMES IN JANUARY 2009
Fri, Jan 2 Sacramento W 98-92
Sun, Jan 4 @ LA Clippers W 88-87
Wed, Jan 7 @ Portland L 83-84
Fri, Jan 9 @ Denver W 93-90
Sat, Jan 10 @ Utah L 82-99
Tue, Jan 13 Charlotte L 78-80
Wed, Jan 14 @ Indiana L 106-110 OT
Fri, Jan 16 @ Oklahoma City L 79-89
Sat, Jan 17 New Orleans L 85-91
Mon, Jan 19 @ Memphis W 87-79
Wed, Jan 21 Toronto W 95-76
Fri, Jan 23 Dallas L 91-112
Sun, Jan 25 Houston L 105-108
Wed, Jan 28 @ Minnesota W 98-89
Fri, Jan 30 Boston L 78-86
==================================================

DETROIT PISTONS
REAL PLAYER RATINGS
Quality of Players
DURING FEBRUARY 2009

Allen Iverson 0.789
Richard Hamilton 0.768
Antonio McDyess 0.733
Rasheed Wallace 0.719
Tayshaun Prince 0.640
Amir Johnson 0.583
Rodney Stuckey 0.439
Jason Maxiell 0.426
Walter Hermann 0.245
Arron Afflalo 0.131

When using the ratings above and the scale below, do not forget that the smaller the number of games included, the more a player may be above or below his long term career rating. For example, Amir Johnson was a star player during November 2008, but he may or may not be a star player for the season as a whole, and he may or may not be a star player for his career as a whole.

SCALE FOR REAL PLAYER RATINGS
Perfect Player? Is there Such a Thing? 1.000 and more
Historic Super Star 0.950 and more
Super Star 0.850 0.949
A Star Player; An Extremely Good Starter 0.775 0.849
A Great Player; A Solid Starter 0.700 0.774
Major Role Player 0.650 0.699
Role Player 0.600 0.649
Minor Role Player 0.550 0.599
Very Minor Role Player 0.500 0.549
Poor Player at This Time 0.450 0.499
Very Poor Player at This Time 0.350 0.449
Extremely Poor Player at This Time / Disaster and less 0.349

DETROIT PISTONS
REAL PLAYER PRODUCTION
Quantity of Players
DURING FEBRUARY 2009

Richard Hamilton 281.75
Antonio McDyess 275.20
Rasheed Wallace 266.20
Tayshaun Prince 262.85
Allen Iverson 241.95
Rodney Stuckey 132.15
Jason Maxiell 83.10
Amir Johnson 44.15
Walter Hermann 13.25
Arron Afflalo 10.75

DETROIT PISTONS
DEFENDING SUBRATING
Tracked and Hidden Defending
DURING FEBRUARY 2009

Amir Johnson 0.508
Rasheed Wallace 0.417
Allen Iverson 0.385
Antonio McDyess 0.300
Tayshaun Prince 0.276
Rodney Stuckey 0.243
Walter Hermann 0.147
Jason Maxiell 0.145
Richard Hamilton 0.108
Arron Afflalo 0.049

DETROIT PISTONS
OFFENSE SUBRATING
All Tracked Offensive Actions
DURING FEBRUARY 2009

Richard Hamilton 0.698
Allen Iverson 0.513
Antonio McDyess 0.461
Tayshaun Prince 0.417
Rasheed Wallace 0.365
Rodney Stuckey 0.295
Amir Johnson 0.287
Jason Maxiell 0.283
Walter Hermann 0.098
Arron Afflalo 0.086

PISTONS GAMES IN FEBRUARY 2009
Sun, Feb 1 Cleveland L 80-90
Wed, Feb 4 Miami W 93-90
Sat, Feb 7 @ Milwaukee W 126-121 OT
Sun, Feb 8 Phoenix L 97-107
Tue, Feb 10 @ Chicago L 102-107
Wed, Feb 11 Atlanta L 95-99
Tue, Feb 17 Milwaukee L 86-92
Thu, Feb 19 San Antonio L 79-83
Sun, Feb 22 @ Cleveland L 78-99
Tue, Feb 24 @ Miami L 91-103
Wed, Feb 25 @ New Orleans L 87-90
Fri, Feb 27 @ Orlando W 93-85
===============================================
For reference, the ratings for all the 4 months combined into the 2008-09 ratings through Feb. 25 are here. Rodney Stuckey was .800 on Feb. 8 and dropped like a rock to .700 as of Feb. 25:

DETROIT PISTONS
REAL PLAYER RATINGS
Quality of Players
2008-09 REGULAR SEASON
THROUGH FEB. 25 2009

Allen Iverson† 0.744
Antonio McDyess 0.712
Rodney Stuckey 0.700
Rasheed Wallace 0.697
Amir Johnson 0.688
Tayshaun Prince 0.680
Richard Hamilton 0.638
Kwame Brown 0.580
Jason Maxiell 0.558
Arron Afflalo 0.321

DETROIT PISTONS
REAL PLAYER PRODUCTION
Quantity of Players
2008-09 REGULAR SEASON
THROUGH FEB. 25 2009

Tayshaun Prince 1287.65
Allen Iverson† 1207.25
Rasheed Wallace 1088.90
Rodney Stuckey 994.85
Richard Hamilton 932.20
Antonio McDyess 651.20
Jason Maxiell 461.80
Amir Johnson 382.85
Arron Afflalo 256.20
Kwame Brown 215.45

DETROIT PISTONS
DEFENDING SUBRATING
Tracked and Hidden Defending
2008-09 REGULAR SEASON
THROUGH FEB. 25 2009

Amir Johnson 0.534
Kwame Brown 0.495
Rasheed Wallace 0.426
Allen Iverson† 0.373
Antonio McDyess 0.331
Tayshaun Prince 0.304
Rodney Stuckey 0.294
Jason Maxiell 0.186
Richard Hamilton 0.135
Arron Afflalo 0.083

DETROIT PISTONS
OFFENSE SUBRATING
All Tracked Offensive Actions
2008-09 REGULAR SEASON
THROUGH FEB. 25 2009

Richard Hamilton 0.539
Rodney Stuckey 0.501
Allen Iverson† 0.480
Tayshaun Prince 0.427
Antonio McDyess 0.407
Jason Maxiell 0.374
Amir Johnson 0.335
Rasheed Wallace 0.330
Arron Afflalo 0.242
Kwame Brown 0.218
===================================================

PREVIOUS SEASON DETROIT PISTONS
And the 2007-08 Pistons; you can see how many of them are not as good this year as they were last year. By the way, Chauncey Billup's latest 2008-09 rating with the Nuggets is .859, so he is down too.

DETROIT PISTONS
REAL PLAYER RATINGS
Quality of Players
2007-08 REGULAR SEASON

Chauncey Billups 0.930
Rasheed Wallace 0.793
Amir Johnson 0.761
Richard Hamilton 0.734
Tayshaun Prince 0.724
Rodney Stuckey 0.648
Antonio McDyess 0.648
Jason Maxiell 0.620
Ronald Murray† 0.586
Jarvis Hayes 0.531
Arron Afflalo 0.486

DETROIT PISTONS
REAL PLAYER PRODUCTION
Quantity of Players
2007-08 REGULAR SEASON

Chauncey Billups 2188.85
Tayshaun Prince 1714.30
Rasheed Wallace 1710.55
Richard Hamilton 1673.60
Antonio McDyess 1394.10
Jason Maxiell 1063.90
Jarvis Hayes 675.60
Rodney Stuckey 627.05
Amir Johnson 530.35
Arron Afflalo 407.35
Ronald Murray† 203.25

DETROIT PISTONS
DEFENDING SUBRATING
Tracked and Hidden Defending
2007-08 REGULAR SEASON

Amir Johnson 0.468
Rasheed Wallace 0.453
Antonio McDyess 0.337
Tayshaun Prince 0.335
Arron Afflalo 0.275
Rodney Stuckey 0.270
Chauncey Billups 0.264
Jason Maxiell 0.245
Richard Hamilton 0.185
Jarvis Hayes 0.151
Ronald Murray† 0.124


The User Guide for Real Player Ratings, and for the Defensive Adjustments, is located here. You must consult the Guide in order to fully understand the ratings and the value of them, and to understand how to make the best use of them.

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